AI Insights · Timothy · October 2022
Top 5 Hypercasual Games on iOS in Oceania: Q3 2022
Explore the performance trends of the top 5 hypercasual games on iOS in Oceania for Q3 2022, including weekly downloads, revenue, and active users.
In Q3 2022, the hypercasual gaming market on iOS in Oceania saw notable trends across the top five games. Here’s a detailed look at their performance metrics including weekly downloads, revenue, and active users.
Fill The Fridge! by Rollic Games experienced a decline in weekly downloads, starting from around 38K in late June and dropping to approximately 6.9K by the end of September. Weekly revenue fluctuated, peaking at $1.3K in late June and ending the quarter at $526. Active users showed a downward trend, decreasing from 82.7K in late June to 31.6K by the end of September.
Crowd Evolution!, also from Rollic Games, saw its weekly downloads peak at 20.1K in early August before declining to 8.4K by the end of the quarter. Revenue showed a steady increase, reaching $706 in early August and then tapering off to $197 by late September. Active users peaked at 50.5K in early August and settled at around 35.7K by the end of September.
Basket Battle from Supersonic Studios LTD saw significant fluctuations in downloads, peaking at 26.9K in late August before declining to 9.6K by the end of September. Active users also showed an upward trend, reaching 61K in early September and slightly declining to 55.7K by the end of the quarter.
Parking Jam 3D by Popcore GmbH maintained relatively stable weekly downloads, ranging from 10.7K in late June to 9.1K by the end of September. Revenue showed a gradual decline, starting at $510 in late June and ending at $289 in late September. Active users remained relatively stable, peaking at 26.6K in mid-July and ending the quarter at 21.6K.
Going Balls, another title from Supersonic Studios LTD, exhibited a steady increase in weekly downloads, starting at 7.2K in late June and peaking at 16K by the end of September. Revenue, while modest, showed a slight increase, ending the quarter at $322. Active users also displayed a positive trend, growing from 38.5K in late June to 60K by the end of September.
For more detailed insights and data trends, visit Sensor Tower.